3D Artist specialized in photogrammetry, optimization, and AAA-ready asset delivery.
Since 2019, I've been part of the Quixel team (Epic Games), continuously contributing to the development of assets for Megascans and their integration into the FAB platform.
I initially focused on asset production, from scan cleanup and mesh optimization to texturing, and later became part of a dedicated team responsible for quality assurance, asset review, and final delivery for the partner content program, ensuring consistency and technical accuracy throughout the pipeline.
I aim to continue crafting high-fidelity visual content that combines technical precision with artistic detail.