Belén Burgos
Belén Burgos
3D Artist - Quixel / Epic Games
Málaga, Spain

Summary

3D Artist specialized in photogrammetry, optimization, and AAA-ready asset delivery.

Since 2019, I've been part of the Quixel team (Epic Games), continuously contributing to the development of assets for Megascans and their integration into the FAB platform.

I initially focused on asset production, from scan cleanup and mesh optimization to texturing, and later became part of a dedicated team responsible for quality assurance, asset review, and final delivery for the partner content program, ensuring consistency and technical accuracy throughout the pipeline.

I aim to continue crafting high-fidelity visual content that combines technical precision with artistic detail.

Skills

3D ModelingGraphic Design

Software proficiency

Maya
Maya
3ds Max
3ds Max
Arnold
Arnold
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
RizomUV
RizomUV
xNormal
xNormal
UVLayout
UVLayout
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Knald
Knald

Experience

  • 3D Asset Artist at Epic Games Sweden Scanning
    Málaga, Spain
    November 2019 - Present

  • 3D Asset Artist at Quixel
    Málaga, Spain
    August 2019 - November 2019